Cross Days All H Scenes Uncensored Download
| Schoolhouse Days | |
| 2d cover of School Days (DVD-ROM) | |
| Genre | Harem, romance, piece of life[one] |
|---|---|
| Game | |
| Developer | 0verflow (Windows) AiCherry (DVD) Guyzware, Regista (PS2) Ixia (PSP) |
| Publisher | 0verflow (Windows) AiCherry (DVD) Interchannel (PS2) PalaceGame (PSP) |
| Genre | Eroge (Windows) Visual novel |
| Platform | Windows, DVD, PS2, PSP |
| Released |
|
| Manga | |
| Written past | 0verflow |
| Illustrated by | Homare Sakazuki |
| Published by | Kadokawa Shoten |
| Magazine | Comp Ace |
| Demographic | Seinen |
| Original run | May 26, 2006 – September 26, 2007 |
| Volumes | 2 |
| Audio drama | |
| Radio School Days | |
| Studio | TNK |
| Station | Lantis Internet Radio |
| Original run | June 26, 2007 – March 28, 2008 |
| Episodes | 39 |
| Anime television set serial | |
| Directed by | Keitaro Motonaga |
| Produced by | Katsumi Koike Makoto Ito Masanori Goto |
| Written by | Makoto Uezu |
| Music by | Kaoru Okubo |
| Studio | TNK |
| Licensed by | NA Discotek Media |
| Original network | TV Kanagawa, Chiba Goggle box, Tv set Aichi, TV Osaka, Idiot box Saitama, AT-X |
| Original run | July 3, 2007 – September 27, 2007 |
| Episodes | 12 |
| Original video animation | |
| Valentine Days | |
| Directed past | Keitaro Motonaga |
| Written by | Makoto Uezu |
| Music past | Kaoru Okubo |
| Studio | TNK |
| Released | January 17, 2008 |
| Runtime | 19 minutes |
| Original video animation | |
| Magical Center Kokoro-chan | |
| Directed by | Keitaro Motonaga |
| Written by | Makoto Uezu |
| Music past | Kaoru Okubo |
| Studio | TNK |
| Licensed by | NA Discotek Media |
| Released | March 26, 2008 |
| Runtime | 25 minutes |
School Days is a Japanese visual novel adult by 0verflow, released on April 28, 2005,[2] for Windows equally an adult game. Information technology was later ported equally a DVD game and for the PlayStation 2 (PS2) and PlayStation Portable (PSP). The story, a dramatic slice-of-life, follows Makoto Ito, a high school educatee who becomes the ambivalent honey interest of several girls during his second term, and the furnishings this has on himself and his relationships with other characters. Though the game requires piddling interaction from users, School Days engages the player through a plot that they are given opportunities to change the course of during play. The game concludes with an catastrophe specific to the result of the story, some of which became notorious for their graphic violence.
0verflow announced piece of work on School Days in October 2004 and marketed it through public venues that showcased the game's innovative use of anime-like cinematics and voice. The game ranked as the best-selling visual novel in Japan for the time of its release, continuing to chart in the national meridian 50 for nearly five months subsequently. 0verflow would then become on to produce multiple sequels including a spin-off of the original story called Summer Days, and a parallel story called Cantankerous Days. Another spin-off, Island Days, has been developed by Klon for the Nintendo 3DS. School Days was remastered equally School Days HQ on October 8, 2010, and localized in North America on June 27, 2012. The original game was officially discontinued on April 21, 2011.
Following the game'south release, School Days made several transitions into other media. The original story was adapted into a manga and serialized in the Kadokawa Shoten magazine Comp Ace; information technology was afterward published into two volumes. Comic anthologies, light novels and art books were also published, as were sound dramas and several albums of music. An blithe idiot box series, ii direct-to-video (OVA) single releases and a concert film were also produced, the first of which became a precursor for an cyberspace meme when its finale was pulled from broadcast.
Gameplay [edit]
Example of a selection screen from the Northward American release of School Days HQ. Here, Kotonoha has asked Makoto a question. Players may choose one of the available options or none at all.
As a visual novel, Schoolhouse Days contains extremely minimal gameplay. The game'due south cadre onscreen presentation is composed of scenes that are viewed from a mostly third-person perspective. At predetermined intervals, the game pauses, and players are presented with i to 2 responses or deportment relevant to the scene in progress to make, or not make, on behalf of characters. Each selection branches the game'southward progress upwardly to that point in an alternating management, while also causing the player's beloved toward a grapheme to blossom, plateau, or diminish,[3] thus providing for a nonlinear storytelling experience. Beingness an erotic title, relationships between characters may become sexual; scenes of this kind describe a varying combination of French kissing, masturbation, oral sex, intercourse, and nudity (both female and male person) or a combination thereof. Ballocks are pixelated in the original Japanese releases, but the Western release of School Days HQ is uncensored.[4] Sex scenes are omitted from the PlayStation 2 and PlayStation Portable ports of the game.
Each route the game takes invariably concludes with an ending specific to the choices made upward to that point. Depending on these choices, the issue of the story will either be skilful or bad. School Days became popularly known for its bad endings,[v] which depict the deaths of characters. In one catastrophe titled "Bloody End", a yandere Kotonoha slits Sekai'due south jugular vein open up with a dōzuki, causing Sekai to collapse and die in a fountain of blood to the manic laughter of her assaulter and the horror of Makoto.[six] In some other called "Forever", Kotonoha commits suicide leaning over and falling off the roof of a school, landing headfirst on a sidewalk to the horror of Makoto and Sekai.[seven] The game's proficient endings, by contrast, describe the well-being of characters and their relationships. In the ending "Christmas Eve", Makoto and Kotonoha share an comprehend and make dearest in a hotel room as snow falls around a surrounding cityscape.[8] In another titled "2 Lovers", Kotonoha and Sekai concord to take a polyamorous human relationship with Makoto instead of rivaling with each other.[nine] Because of the numerous alternate endings that can be achieved, players who wish to watch additional endings and sex scenes will take to play through the game more than than once.[10]
Unlike traditional visual novels that consist of static characters with subtitled dialogue, School Days is unusual in that it incorporates motion and voice, making it reminiscent of an animated serial. Cinematics naturally play on their own, and players are afforded the ability to pause, fast-forward, and even skip those they've seen before. Male and female voices can be muted, subtitles can be turned on or off and the game can be played from a window or fullscreen ratio. Progress can exist saved at whatever fourth dimension in upwardly to 100 slots and loaded from either the master card or during play.[iii]
Plot [edit]
School Days focuses on the life of Makoto Itou, a first-yr loftier school student[11] living with his divorced and unseen mother in the fictional metropolis of Haramihama. During his 2nd term, he becomes infatuated with Kotonoha Katsura, a soft-spoken schoolmate who shares train rides with him to and from campus. When the classroom seating plan of his class is rearranged, he becomes acquaintances with Sekai Saionji, an upbeat girl who takes a special interest in his newfound crush, befriending the two and providing them the grounds to meet.[12] Despite her triumphant efforts, however, Sekai becomes jealous of the new couple, having adult feelings for Makoto herself.
Development [edit]
Schoolhouse Days was 0verflow's 10th game to develop.[13] News of School Days first surfaced on October v, 2004, when 0verflow posted a link to the game's then-live website and development log on their official site.[14] In the blog, 0verflow revealed that Schoolhouse Days had been in pre-production for roughly 2 years and would be a fully blithe game. Updates on the development of the game were scheduled for Tuesdays and Fridays, and the company encouraged fans to attend Dream Party 2004, an upcoming anime convention at Tokyo Big Sight in Ariake, on October 11, where it would make its first public showcase of the game and characters.[15] A follow-up of the venue was made on October fifteen. Toward the end of the month on October 26, 0verflow posted that new information about School Days would be circulated in the November outcome of Tech Gian,[15] an adult magazine published by Enterbrain.[xvi]
Promotion for the game began shortly after. In a November 6 development mail service, 0verflow appear that it was planning a public screening of new game material, but was experiencing difficulty acquiring infinite for information technology. The company had initially called to have the venue in Akihabara but was unable to detect a retailer willing to host information technology, prompting a visit to Osaka the post-obit week.[17] News that the game would contain music past artists such as Minami Kuribayashi, Haruko Momoi, Yozuca* and YURIA was posted on Nov 30, along with a release date change to February 25, 2005.[17]
On December 28, 2004,[18] 0verflow released a public trial of School Days and announced that the company would be attending Comiket 67 at Tokyo Large Sight from December 29 to 30, handing out phonecards to the first 50 visitors to their booth.[19] Two months later, on February 2, 2005, the company announced that the game had been postponed once more to Apr 28.[20] From April 5 to Apr 8, 0verflow concluded their evolution log with comments from Soyogi Tōno, Kaname Yuzuki, Tatsuya Hirai, Yuki Matsunaga, Hikaru Isshiki and Hana Yamamoto, the respective voices of Kotonoha, Sekai, Makoto, Otome, Hikari and Setsuna.[21] To address bugs that were later on institute in the game, 0verflow released a patch to bring School Days to a stable build of i.11.[22] On June 26, 2007, 0verflow and Lantis-net radio began to air an internet radio drama called "Radio School Days".[23] Broadcasts finished on March 28, 2008, with 39 episodes aired.[24] On April 21, 2011,[25] 0verflow announced via their blog that support for School Days was being discontinued.[26]
Release [edit]
School Days was ported to three other platforms. The first of these was by AiCherry, an interactive motion picture developer, who appear on August xx, 2007, that information technology had picked upward the game for development,[27] releasing it as a four disc DVD game on September 28.[28] That same year, on August 31,[29] Interchannel posted a link on their blog to the official website of Schoolhouse Days L×H, a PlayStation 2 (PS2) port in evolution by Guyzware,[xxx] that would be edited of explicit sexual content and fanservice. The game was released on January 17, 2008[31] and assessed past the Computer Entertainment Rating Organization (CERO), Nippon's primary video game content rating system, receiving a fifteen-years-or-older "C" rating for sexual themes and profanity.[32] The third and final port was developed by PalaceGame for the PlayStation Portable (PSP). After postponing the game on May xi, information technology was released equally four UMDs on June 30, 2010.[33]
0verflow opened what would go the homepage for School Days HQ on May 21, 2010, a remastering of the original game initially scheduled for release in Baronial.[34] The site was finished June 3, and on July 16, the game was postponed to September 24. A trial was publicly released for download on Baronial 7, and from August 20 to September 28, 0verflow promoted the game.[35] Customers who had purchased the original School Days would be given the opportunity to upgrade to HQ for a fee until October xi, by either mailing in their game disc or visiting stores in Akihabara, Osaka or Nagoya.[36] Distributors offered collectable phonecards for reservations,[37] and after a second date change on September 10, the game was released October eight.[35]
On March three, 2011, 0verflow acknowledged Sekai Project, an unofficial fan translation group, who had reportedly begun localizing School Days in April 2006.[38] Partnering with American benefactor JAST United states, Schoolhouse Days HQ, uncensored in English, was announced for a North American release on March 11, 2011.[39] Development instead connected into 2012, and on May 18, JAST announced that the visitor had begun taking pre-orders for the Collector's Edition, a bundled release of the game packaged with a keychain and mousepad.[40] The company appear weeks afterwards June i that School Days HQ had gone gold.[41] Post-obit news on June 26 that the company would exhibit the game at Anime Expo 2012,[42] JAST made an update to the June one annunciation that School Days HQ had begun shipping.[41] The downloadable version of the game was later released on August half dozen.[43]
Sales [edit]
In a national sales ranking of bishōjo games in PCNEWS, a now-defunct Japanese online magazine, School Days premiered as the number one game sold for the 2nd half of April 2005,[44] the second and seventeenth for the kickoff and 2nd halves of May,[45] [46] the fifth and twenty-sixth for the first and second halves of June,[47] [48] and twenty-7th for the first half of July.[49] The School Days renewal edition, released a week after the previous ranking, continued to chart on behalf of the game; information technology ranked every bit the 30-third most sold game for the second half of July,[50] before ending every bit the thirty-fifth and xl-9th for the first and 2d halves of August.[51] [52]
Getchu.com, a major benefactor of visual novels and domestic anime products, recorded similar sales. School Days for Windows premiered as the number ane game sold for the month of its release,[53] and seventh almost for May,[54] ranking as the number one game sold for the first one-half of 2005[55] and ninth for the year.[56] The following year, the School Days renewal edition charted as the twentieth most sold game for July 2007,[57] dropping to thirtieth from August to October.[58] [59] [60] School Days HQ ranked as the sixth well-nigh sold game for Oct 2010[61] but failed to nautical chart thereafter.
According to Gamasutra, a video gaming news site, School Days L×H ranked as the number ane PlayStation 2 game sold for January 2008.[62]
Media [edit]
[edit]
0verflow developed several visual novels related to School Days, sharing the same universe. Prior to the development of School Days, 0verflow adult the Radish Vacation visual novel serial. The outset is Snowfall Radish Vacation released on Dec 28, 2001, followed by Summertime Radish Vacation on April one, 2003, and finally Summer Radish Vacation ii on August thirteen, 2004.[63]
A prequel titled Summer Days, was released on June 23, 2006, retelling the original game during summer vacation and from the perspective of Setsuna Kiyoura.[64] Unlike its predecessor, nevertheless, Summer Days was almost universally panned for its heavily bugged state,[65] loads of patches,[66] and recollect.[67] Another spin-off titled Cross Days was released on March nineteen, 2010. Set in the same continuity as Schoolhouse Days, Cross Days follows the life of another protagonist, Yuuki Ashikaga, a high school freshman who also finds himself defenseless between the affection of 2 girls, Roka Kitsuregawa and Kotonoha Katsura, during his second term at Sakakino University. The game also features yaoi scenarios, during which Yuuki cross-dresses equally a maid.[68] [69] 0verflow released Shiny Days on February 2, 2012, which is a remastered version of Summer Days with a new heroine and higher quality animations. A spin-off, Island Days, was developed for the Nintendo 3DS and was released in Japan on July three, 2014. The game, adult past Klon, focuses on Makoto and the girls becoming trapped on a remote island and includes tower defense elements.[70]
Manga [edit]
Based on the story of the original game, Schoolhouse Days was reimagined as a manga, illustrated by Homare Sakazuki and serialized in the Kadokawa Shoten magazine Comp Ace from May 26, 2006[71] to September 26, 2007.[72] On July 12, 2007,[73] 0verflow announced that the manga had been collected into its first volume, comprising five chapters fix to be released on July 24.[74] Later that yr, the 2nd and final volume, comprising the remaining seven chapters, was released on November 21.[75]
| No. | Release appointment | ISBN | ||
|---|---|---|---|---|
| ane | July 26, 2007 | 978-4-04-713946-6 | ||
| ||||
| two | November 26, 2007 | 978-4-04-713965-7 | ||
| ||||
Diverse artists also produced brusque manga of School Days that were compiled into two comic anthologies. The "Schoolhouse Days Comic Album" was released past Ohzora Publishing on October 25, 2005,[76] nether their P-mate Comics imprint, containing nine short manga by private artists.[77] On February 25, 2008, Ichijinsha printed the "Schoolhouse Days Kotonoha Anthology" under their DNA Media Comics banner, a collection of manga primarily featuring the character Kotonoha Katsura.[78]
Books and publications [edit]
In improver to the manga, Schoolhouse Days was adapted into other print media. The first of these was the "School Days Visual Guide Book" published past Jive on September 16, 2005,[79] an artbook of character illustrations, model sheets, screenplay, storyboards and a visual hierarchy of the choices and corresponding scenes in the game.[eighty] Divide editions for the anime telly series and Playstation 2 game were also published, on December i, 2007[81] and March 21, 2008, respectively.[82] Collections of product piece of work from the Windows game such as character and environment art, screenplay, artist commentaries and all manufactured promotional items were collected in the "School Days Official Visual Fine art Works" ( School Days 公式ビジュアル・アートワークス , Schoolhouse Days Koushiki Bijuaru Atowa Kusu ) on Dec 16, 2005[83] and also featured in the "SummerDays [sic] & School Days Visual Collection" on August 31, 2006.[84]
The offset of four light novels, all illustrated by Junji Goto, was written by Ryuna Okada and printed by Harvest Publishing under their Harvest Novels imprint.[85] Released on December 1, 2005,[86] "Schoolhouse Days: Sekai Hen" ( School Days 世界編 ) retells the original story from the perspective of Sekai.[77] Okada would follow upwardly the book with "School Days: Kotonoha Hen" ( School Days 言葉編 ) on January 1, 2006,[77] [86] switching to the perspective of Kotonoha.[85] Ii low-cal novels were also published by Jive, the beginning of which was written past Takuya Baba, "Schoolhouse Days: Kimi to Iru, Sora" ( Schoolhouse Days 君といる、空 ) and printed on December 16, 2005,[87] [86] and a second by Hiro Akiduki, "School Days: Innocent Blueish", released on April 28.[88] [86]
Anime [edit]
Schoolhouse Days was adapted into a twelve-episode anime television series by TNK.[89] Concrete news of this showtime appeared on June 1, 2007,[90] when 0verflow appear via its blog that the show'south official website had gone alive.[91] Stations participating in the broadcast included Tv Kanagawa, Chiba TV, Idiot box Aichi, Television receiver Osaka, Television receiver Saitama and AT-10, the premiere of which would air on Telly Kanagawa on July 3.[92] The anime was aired until September 27 and finished its broadcast on AT-X.[93] From September 26, 2007, to February 27, 2008, the serial was compiled into six limited and regular edition DVDs.[94]
TNK likewise produced two straight-to-video (OVA) episodes of Schoolhouse Days. The start, titled "Valentine Days", was bundled with limited edition copies of School Days Fifty×H, and features an unrelated comedic romp through Valentine's Twenty-four hour period equally Kotonoha, Sekai, and Otome try to give Makoto giri chocos.[95] The second, "Magical Heart Kokoro-chan", jaunts the series into magical girl territory, portraying Kokoro Katsura as the superheroine Magical Center; it was released on March 26, 2008.[96]
Discotek Media has caused the goggle box series and the "Magical Heart Kokoro-chan" OVA to exist released on DVD on June 24, 2014, with English subtitles.[97]
Delay of finale [edit]
Screenshot of the MS Skagastøl every bit it appeared in the original compilation footage. The "Squeamish boat." comment and subsequent meme would derive from this.
On September 17, 2007, the day before the twelfth and final episode of the televised anime was to air on TV Kanagawa, a sixteen-yr-erstwhile girl murdered her forty-five-year-one-time male parent in their Kyoto domicile with an axe. TV Kanagawa promptly cancelled the Tuesday ambulation of the finale for its similarly tearing content,[98] replacing it instead with a thirty-minute video compilation of scenery footage from Europe including Norway, played to August Wilhelmj'southward "Air on the G Cord". Newspapers such equally The Nippon Times and Mainichi Shimbun reported on the killing and episode preempt on September xix.[98] [99] According to Mainichi Shimbun, Chiba Telly and TV Aichi had also cancelled their airings, with AT-X the only station remaining indecisive.[98] 0verflow issued an apology through their weblog the aforementioned day,[90] asking viewers to stay tuned for updates.[100] In the post-obit week, 0verflow announced that it had arranged for two screenings of the edited finale at the Akihabara 3D Theater on September 27. Those wishing to attend would be required to annals a seat by electronic mail, be at least 18 years old with photo ID, and bring a Windows copy of Schoolhouse Days or Summertime Days.[101] That same twenty-four hour period AT-X announced that it had decided to air the unedited finale on September 27 and Oct 1.[102]
In the wake of the circulate modify, a screen capture of the Norwegian M/Due south Skagastøl[103] from the slideshow surfaced on 4chan alongside the explanation "Overnice boat.", a phrase which gained popularity in Japan.[104] Google Trends recorded a spike in "Nice Gunkhole" searches around the third quarter of 2007[105] while Yomiuri Shinbun, a Japanese newspaper, reported that "Nice boat" was the 10th most pop Yahoo! Nippon search from September 17 to September 23.[106]
Dainty Gunkhole had get then well known that information technology was used in other media. The meme appeared as an Easter egg in the first episode of Ef: A Tale of Memories.,[107] and was parodied on Feb 13, 2009, when the Kadokawa Pictures YouTube channel uploaded a curt montage of sailboats instead of the previously scheduled premiere of The Melancholy of Haruhi Suzumiya.[108] 0verflow capitalized on the popularity of the phrase, naming their booth at Comiket 73 "Nice gunkhole." and selling meme-inspired merchandise.[109] TNK too paid homage to the meme in "Magical Heart Kokoro-chan", a special direct-to-video episode of the animated series.[110]
Concert film [edit]
Also the video releases of the School Days anime, a concert film, the School Days Clandestine Live DVD, was as well produced by HOBiRECORDS.[111] Released on June 26, 2006, in conjunction with Summer Days,[112] the picture show contains footage of a concert held on June fifteen, 2005[113] featuring the performances of Miyuki Hashimoto, YURIA, rino, yozuca* and Minami Kuribayashi.[111]
Sound CDs [edit]
From 2005 to 2010, Lantis published six albums of School Days music. The "Schoolhouse Days Vocal Album", a compilation featuring all 9 of the game's closing themes, as performed by artists Kiriko, Yozuca*, Miyuki Hashimoto, Yuria, Halko Momoi, Minami Kuribayashi, Rino, and Kanako Ito[114] was the first to be distributed, sharing its Apr 28, 2005, appointment with the release of the game itself. The remaining twenty-eight background scores, equanimous by KIRIKO/HIKO Sound, were released on July 21, officially completing the game's soundtrack.[115] Another compilation, the "School Days Vocal Complete Album [sic]" featuring songs from Summertime Days and Cross Days, was released on October eight, 2010.[116]
Three weeks after the premiere of the televised anime on July 25, 2007, Lantis published the single "Innocent Blueish" by DeviceHigh, a 4-track disc featuring the anime opening of the same proper noun, a disco-inspired vocal called Dancin' Joker, and their instrumentals.[117] Lantis followed with "School Days: Catastrophe Theme+" on Baronial 22, a sixteen-track disc containing all of the show'south closing themes and groundwork scores on September 26.[118]
In addition to music albums, 6 audio dramas were besides produced. "School Days Picayune Promise", a chronicle of Sekai and Setsuna's childhoods, was the first. Featuring music by Kiriko/Hiko Sound and Kanako Ito, Hobirecords published "Lilliputian Promise" as a two-disc gear up, which 0verflow scheduled for release Jan 27, 2006.[119] Pre-releases were sold at Comiket 69 from December 29 to 30, 2005.[120] Erstwhile afterwards still, 0verflow announced that pre-released copies of Lilliputian Promise were lacking, and asked customers to mail in their discs for replacements. The release was also postponed to Feb 24.[121] Lantis released the remaining five dramas. "Schoolhouse Days Drama CD Vol. ane Himitsu Hanazono" (ヒ・ミ・ツの花園), a merrymaking of the series six main girls, was released on August 8, 2007.[122] A second, "School Days Drama CD Vol 2. Koi no Nou-hau" (恋のノ・ウ・ハ・ウ), was released October 24, 2007.[123] Radio Schoolhouse Days was compiled into three dissever albums: "Futakumidake no Taiikusai" ( 二組だけの体育祭 ) was released on November 21, 2007,[124] "Futakumidake no Shakaika Kengaku" ( 二組だけの社会科見学 ) on February vi, 2008,[125] and "Futakumi Ijou no Rakkasan Butai" ( 二組以上の落下傘部隊 ) on June 21.[126]
Merchandise [edit]
Considerable endeavour was made to market and promote School Days earlier and later on its release, including the sale of brand trade and use of incentives. Through public venues and through the company'south online store, 0verflow sold make keystraps, mousepads, phonecards, book covers, mugs, t-shirts,[127] dakimakura cases, PVC figures,[128] lanyards, business card holders and cosplay textile such as the girls' school uniforms and plastic dōzuki.[129]
Reception [edit]
UK Anime Network, a British online anime and manga magazine, gave the television series a 7 out of 10, summarizing it every bit "An utter subversion of the high schoolhouse romance genre, which is agonizing and unsettling... all the same oddly compelling in its own way."[130] THEM Anime Reviews, a website devoted to the review of anime, gave the serial a less favorable 1 out of 5 stars, citing "overblown, shallow, and flat" characters and that although "School Days looks fascinating when you see screenshots of it and read episode guides", the reviewer plant it to be "annoying, stupid, hateful-spirited, and full of some of the biggest idiots [he had] seen in an anime in a long time."[131]
On June 12, 2015, the Chinese Ministry of Culture listed School Days among 38 anime and manga titles banned in People's republic of china.[132]
References [edit]
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- ^ a b "School Days: Spec" (in Japanese). Kanda, Chiyoda-ku, Tokyo: 0verflow. Archived from the original on 2013-05-17. Retrieved 2012-01-02 .
- ^ "Getchu.com: School Days" (in Japanese). Getchu.com. Retrieved 2020-ten-23 .
- ^ Hailinel (2014-08-10). "School Days: Lessons in Bad Endings Through Anime Adaptation". Giant Bomb. Retrieved 2020-10-eleven .
- ^ 0verflow (2005-04-28). School Days (Windows) (in Japanese). Stack. Scene: Ryuuketsu no Ketsuron ( 鮮血の結末 ) "Bloody Cease".
- ^ 0verflow (2005-04-28). School Days (Windows) (in Japanese). Stack. Scene: Eienni ( 永遠に ) "Forever".
- ^ 0verflow (2005-04-28). Schoolhouse Days (Windows) (in Japanese). Stack. Scene: Kurisumasu Ibu ( クリスマスイブ ) "Christmas Eve".
- ^ 0verflow (2005-04-28). School Days (Windows) (in Japanese). Stack. Scene: Futari no Koibito ( 二人の恋人 ) "Two Lovers".
- ^ Julián Carrera (17 November 2019). "What are Visual Novels?". Electra Street. Retrieved 2020-10-11 .
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- ^ a b "Development weblog: October 2004" (in Japanese). Kanda, Chiyoda-ku, Tokyo: 0verflow. Archived from the original on 2013-09-21. Retrieved 2012-01-08 .
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- ^ a b "Evolution blog: Nov 2004" (in Japanese). Kanda, Chiyoda-ku, Tokyo: 0verflow. Archived from the original on 2013-09-21. Retrieved 2012-01-08 .
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- ^ "Development blog: April 2004" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2013-09-21. Retrieved 2012-01-xiii .
- ^ "School Days downloads" (in Japanese). Kanda, Chiyoda-ku, Tokyo: 0verflow. Archived from the original on 2005-04-29. Retrieved 2012-01-13 .
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- ^ "Radio School Days: 39th concluding broadcast" (in Japanese). Kanda, Chiyoda-ku, Tokyo: Lantis. Archived from the original on 2008-09-02. Retrieved 2012-01-13 .
- ^ "Overflow: Information" (in Japanese). Kanda, Chiyoda-ku, Tokyo: 0verflow. Archived from the original on 2012-12-17. Retrieved 2012-01-07 .
- ^ "School Days discontinued" (in Japanese). Kanda, Chiyoda-ku, Tokyo, Japan: 0verflow. Archived from the original on 2012-12-17. Retrieved 2012-01-07 .
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- ^ "School Days DVD Players Game" (in Japanese). AiCherry. Archived from the original on 2008-03-30. Retrieved 2012-01-10 .
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Further reading [edit]
- Chris Beveridge (May 9, 2012). "Schoolhouse Days Complete Series Anime Review". The Fandom Post.
External links [edit]
- Schoolhouse Days HQ English website
- School Days HQ visual novel at 0verflow (in Japanese)
- Sekai Project
- School Days (anime) at Anime News Network'south encyclopedia
- School Days at The Visual Novel Database
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